Analisis Penerapan Model Problem Based Learning dengan Media Board Game Monopoli pada Materi IPAS Kelas III Sekolah Dasar

Maharani, Jesinta (2026) Analisis Penerapan Model Problem Based Learning dengan Media Board Game Monopoli pada Materi IPAS Kelas III Sekolah Dasar. Jurnal Cerdik: Jurnal Pendidikan dan Pengajaran, 05 (02). pp. 113-126. ISSN 2809-414X

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Abstract

Penelitian ini bertujuan untuk menganalisis bagaimana penerapan media pembelajaran melalui board game monopoli dalam pembelajaran IPAS dengan menggunakan model Problem Based Learning di SD Muhammadiyah 9 Surabaya. Untuk itu, peneliti menggunakan kualitatif dengan pendekatan deskriptif dengan metode pengumpulan data berupa observasi, wawancara, dan dokumentasi. Subjek penelitian ini meliputi guru kelas dan peserta didik kelas III. Hasil penelitian mendapatkan respon positif dari peserta didik terhadap media board game monopoli dengan model PBL. Hal ini terlihat dari peserta didik yang antusias menyelesaikan soal formatif, tidak hanya itu peserta didik memahami materi yang disajikan dengan menggunakan media. Pembelajaran IPAS terkait dengan proses kehidupan sehari-hari peserta didik, di mana konsep pembelajaran Ilmu Pengetahuan Alam mempelajari tentang terbentuknya alam dan Ilmu Pengetahuan Sosial membahas interaksi sosial yang terjadi di masyarakat sekitar. Kesimpulannya, model PBL yang dikolaborasikan dengan media pembelajaran board game monopoli dapat menjadi hal baru yang bisa diterapkan di kelas.

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This study aimed to analysed how the application of learning media through the monopoly board game in science learning using the Problem-Based Learning model at SD Muhammadiyah 9, Surabaya. For this reason, this research was a qualitative descriptive approach. The data collection methods included observation, interviews, and documentation. The subjects of this study included class teachers and third-grade students. The results obtained a positive response from students towards the monopoly board game media with the PBL model. The evidence showed that students who are enthusiastic about completing formative questions; not only that, but students also understand the material presented using the media. Science learning is related to the daily life processes of students, where the concept of Natural Sciences learning studies the formation of nature, and Social Sciences discusses social interactions that occur in the surrounding community. In conclusion, the PBL model, collaborating with the monopoly board game learning media, can be a new thing that can be applied in the classroom.

Item Type: Article
Uncontrolled Keywords: Permainan Papan Media Monopoli, Model Problem Based Learning. IPAS, Monopoly Media Board Game, Problem Based Learning Model. IPAS
Subjects: B Philosophy. Psychology. Religion > BF Psychology
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Q Science > Q Science (General)
Divisions: 06. Fakultas Pendidikan, Komunikasi dan Sains > Pendidikan Guru SD
Depositing User: Jesinta Maharani
Date Deposited: 20 Apr 2026 08:54
Last Modified: 20 Apr 2026 08:54
URI: https://repository.um-surabaya.ac.id/id/eprint/11406

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