Kekerasan Verbal dalam Match Game Mobile Legends

Fadli, Muhammad Faisol (2026) Kekerasan Verbal dalam Match Game Mobile Legends. Undergraduate thesis, Universitas Muhammadiyah Surabaya.

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Abstract

Muhammad Faisol Fadli, 2025, Kekerasan Verbal dalam Match Game Mobile Legends, Program Studi Pendidikan Bahasa dan Sastra Indonesia, Fakultas Keguruan dan IlmuPendidikan. Universitas Muhammadiyah Surabaya. Pembimbing 1: Dr. Ali Nuke Affandy. SE., M.Si., pembimbing 2: Insani WahyuMubarok, S.Pd., M.Pd.
Penelitian ini bertujuan untuk mendeskripsikan kekerasan verbal dalam Match Game Mobile Legends, kekerasan verbal menjadi lima ranah utama: hinaan dan olok-olok, ancaman dan intimidasi, manipulasi dan kontrol, merendahkan dan mengabaikan serta diskriminasi dan pelecehan. Game Mobile Legends Bang-Bang (MLBB) merupakan salah satu permainan yang bergenre Multiplayer Online Battle Arena (MOBA). Mobile legends bang-bang dimainkan oleh tim 5 vs 5 dengan tim lawan. Kemenangan akan diraih jika salah satu tim berhasil menghancurkan basis musuh. Kemenangan pada mode rank akan membawa pemain terhadap tingkatan yang yang lebih tinggi seperti legend, mythic, mythic glory dan yang tertinggi adalah mythic immortal. Berdasarkan hasil observasi, peneliti tertarik untuk mengkaji tentang kekerasan verbal yang terjadi saat match game mobile legends. Penelitian ini menggunakan teknik penelitian kualitatif dengan menggunakan data yang bersangkutan. Kutipan deskriptif menjadi dasar pengumpulan data di penelitian ini. Teknik pengumpulan data dilakukan melalui proses observasi dan dokumentasi saat match game mobile legends. Teknik analisis data dalam penelitian ini melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa terdapat kekerasan verbal berupa teks seperti hinaan dan olok-olok, ancaman dan intimidasi, manipulasi dan kontrol, merendahkan dan mengabaikan serta diskriminasi dan pelecehan terhadap pemain lain atau rekan satu tim yang didasarkan pada gameplay permainan, perbedaan gender dan pencapaian (trophy). Kesimpulannya, sikap atau perilaku seperti menghina, mengolok-olok, ancaman, intimidasi, manipulasi, kontrol, merendahkan, mengabaikan, diskriminasi dan pelecehan adalah termasuk dalam kategori kekerasan verbal (tidak langsung), yang dimana ketika sikap atau perilaku tersebut disosialisasikan bisa menyakiti ataupun melukai hati korban, dan hal tersebut juga dapat menimbulkan masalah serius pada korbannya, seperti ketidakstabilan emosi, kecemasan, gejala depresi, dan rendah diri. Game mobile legends yang biasanya sebagai hiburan untuk menghilangkan ataupun menghindari beban fikiran, kini menjadi ajang kekerasan verbal sehingga menjadikannya tekanan tambahan bagi korban.

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This study aims to describe verbal violence in Mobile Legends Match Game. Verbal violence is divided into five main areas: insults and ridicule, threats and intimidation, manipulation and control, belittling and ignoring, and discrimination and harassment. Mobile Legends Bang Bang (MLBB) is a Multiplayer Online Battle Arena (MOBA) game. Mobile Legends Bang Bang is played by 5 vs. 5 teams competing against each other. Victory is achieved if one team successfully destroys the enemy base. Victory in ranked mode will advance players to higher levels, such as legend, mythic, mythic glory, and the highest, mythic immortal. Based on the observation results, the researcher is interested in examining verbal violence that occurs during Mobile Legends game matches. This study uses qualitative research techniques using relevant data. Descriptive quotations serve as the basis for data collection in this study. Data collection techniques are carried out through observation and documentation processes during Mobile Legends game matches. Data analysis techniques in this study include data reduction, data presentation, and drawing conclusions. The results of the study indicate that there is verbal violence in the form of texts such as insults and mockery, threats and intimidation, manipulation and control, demeaning and ignoring as well as discrimination and harassment against other players or teammates based on game gameplay, gender differences and achievements (trophies). In conclusion, attitudes or behaviors such as insults, mockery, threats, intimidation, manipulation, control, demeaning, ignoring, discrimination and harassment are included in the category of verbal violence (indirect), where when these attitudes or behaviors are socialized can hurt or injure the victim's feelings, and this can also cause serious problems for the victim, such as emotional instability, anxiety, symptoms of depression, and low self-esteem. Mobile Legends games, which are usually a form of entertainment to relieve or avoid mental burdens, have now become an arena for verbal violence, causing additional pressure for victims.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Kekerasan Verbal, Mobile Legends, Match Game Mobile legends, Verbal Violence, Mobile Legends, Mobile Legends Match Game
Subjects: B Philosophy. Psychology. Religion > BF Psychology
L Education > L Education (General)
P Language and Literature > PN Literature (General)
Divisions: 06. Fakultas Pendidikan, Komunikasi dan Sains > Pendidikan Bahasa dan Sastra Indonesia
Depositing User: Muhammad Faisol Fadli
Date Deposited: 23 Apr 2026 10:53
Last Modified: 23 Apr 2026 10:53
URI: https://repository.um-surabaya.ac.id/id/eprint/11547

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