Pratiwi, Citra Ayu (2026) Pengembangan Media Mathmic (Mathematic Comic) Berbasis Project Based Learning Kelas 2 Sekolah Dasar. Anterior Jurnal, 25 (2). pp. 1-143. ISSN 2355-3529 (Unpublished)
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Abstract
Penelitian ini bertujuan untuk mengembangkan media pembelajaran Mathmic (Mathematic Comic) berbasis Project Based Learning (PjBL) yang valid, praktis, dan efektif untuk pembelajaran matematika kelas II sekolah dasar. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian adalah 27 peserta didik kelas II-C SD Negeri Bubutan 4 Surabaya. Teknik pengumpulan data dilakukan melalui lembar validasi ahli materi dan media, angket respon guru dan peserta didik, serta tes hasil belajar. Hasil penelitian menunjukkan bahwa media Mathmic memperoleh tingkat kevalidan sebesar 83,5% dengan kategori sangat sangat valid. Tingkat kepraktisan media mencapai 81%, yang menunjukkan bahwa media mudah digunakan dan menarik bagi guru maupun peserta didik. Sementara itu, hasil analisis keefektivitas menunjukkan ketuntasan belajar klasikal sebesar 85,18%, sehingga media dinyatakan efektiftivitas dalam meningkatkan hasil belajar matematika peserta didik. Dengan demikian, media Mathmic berbasis PjBL sangat valid digunakan sebagai media pembelajaran inovatif yang mendukung pembelajaran matematika yang kontekstual, aktif, dan menyenangkan di sekolah dasar serta sejalan dengan implementasi Kurikulum Merdeka.
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This research aims to develop valid, practical, and effective Mathmic (Mathematic Comic) learning media based on Project-Based Learning (PjBL) for mathematics learning in grade 2 elementary school. The study used the Research and Development (R&D) method with the ADDIE development model, which includes analysis, design, development, implementation, and evaluation stages. The research subjects were 27 grade 2-C students of Bubutan 4 Elementary School, Surabaya. Data collection techniques included validation sheets from material and media experts, teacher and student response questionnaires, and learning outcome tests. The results showed that the Matchmic media achieved a validity level of 83.5%, categorized as highly valid. The media's practicality level reached 81%, indicating that it was easy to use and engaging for both teachers and students. Meanwhile, the effectiveness analysis showed a classical learning completion rate of 85.18%, confirming its effectiveness in improving student mathematics learning outcomes. Therefore, the Mathmic media, based on Project-Based Learning (PjBL), is valid for use as an innovative learning medium that supports contextual, active, and enjoyable mathematics learning in elementary schools and aligns with the implementation of the Independent Curriculum.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Media Pembelajaran, Komik Matematika, Project Based Learning, Sekolah Dasar, Learning Media, Mathematics Comics, Project-Based Learning, Elementary School |
| Subjects: | L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education P Language and Literature > PN Literature (General) Q Science > QA Mathematics |
| Divisions: | 06. Fakultas Pendidikan, Komunikasi dan Sains > Desain Komunikasi Visual |
| Depositing User: | CITRA AYU PRATIWI |
| Date Deposited: | 02 May 2026 04:42 |
| Last Modified: | 02 May 2026 04:42 |
| URI: | https://repository.um-surabaya.ac.id/id/eprint/11834 |
