Lestari, Putri Dwi (2026) Pengembangan dan Evaluasi Media Pembelajaran Educandy Game pada Mata Pelajaran Fikih di SMP Muhammadiyah 1 Surabaya. Undergraduate thesis, Universitas Muhammadiyah Surabaya.
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Abstract
Pemanfaatan teknologi menjadi kebutuhan penting dalam berbagai sektor, khususnya di bidang pendidikan. Pendidik dituntut untuk mampu mengoptimalkan penggunaan teknologi sebagai media pembelajaran di kelas guna membantu dan mempermudah penyampaian materi kepada peserta didik agar lebih mudah dipahami. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Game Educandy pada materi Fikih, serta mengetahui tingkat kelayakan media pembelajaran yang dikembangkan dalam proses pembelajaran. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang terdiri dari lima tahapan, yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian ini berjumlah 28 siswa. Instrumen penelitian yang digunakan meliputi angket validasi dari ahli media dan ahli materi, serta angket respons dari guru dan siswa. Teknik pengumpulan data dilakukan melalui observasi, wawancara, angket, dan dokumentasi.
Hasil validasi menunjukkan bahwa penilaian dari ahli media mencapai 84% dengan kategori sangat layak, begitu pula penilaian dari ahli materi mencapai 84% dengan kategori sangat layak. Respons siswa terhadap penggunaan media pembelajaran Educandy Game mencapai 82,8% dengan kategori sangat layak, sedangkan respons guru mencapai 91,4% dengan kategori sangat layak. Hasil tersebut menunjukkan bahwa media pembelajaran Educandy Game layak digunakan dalam proses pembelajaran dan memperoleh tanggapan yang sangat positif dari guru dan siswa.
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The use of technology has become a crucial need in various sectors, particularly in education. Educators are required to optimize the use of technology as a learning medium in the classroom to assist and facilitate the delivery of material to students, making it easier to understand. This study aims to develop an Educandy Game- based learning media for Fiqh material and to determine the feasibility of the developed learning media in the learning process. The method is Research and Development (R&D) in the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The study subjects were 28 students. The research instruments used included a validation questionnaire from media experts and subject matter experts, as well as response questionnaires from teachers and students. Data collection techniques included observation, interviews, questionnaires, and documentation.
Validation results showed that the media expert's assessment reached 84%, categorized as very appropriate, and the material expert's assessment reached 84%, categorized as very appropriate. The use of the Educandy Game learning media reached 82.8%, categorized as very appropriate, while the teacher response reached 91.4%, categorized as very appropriate. These results indicate that the Educandy Game learning media is suitable for use in the learning process and has received very positive responses from both teachers and students.
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Uncontrolled Keywords: | ADDIE, Educandy Game, Fikih, Media Pembelajaran, Educandy Game, Fiqh, Learning Media |
| Subjects: | B Philosophy. Psychology. Religion > BP Islam. Bahaism. Theosophy, etc L Education > LB Theory and practice of education Q Science > QA Mathematics > QA76 Computer software |
| Divisions: | 01. Fakultas Studi Islam dan Peradaban > Pendidikan Agama Islam |
| Depositing User: | PUTRI DWI LESTARI |
| Date Deposited: | 07 May 2026 08:56 |
| Last Modified: | 07 May 2026 08:56 |
| URI: | https://repository.um-surabaya.ac.id/id/eprint/12106 |
