Pengembangan Media Pembelajaran “Tebak Akhlak” Berbasis Game di SMP Muhammadiyah 9 Jojoran Surabaya

Mansiz, Tufail Ilham (2026) Pengembangan Media Pembelajaran “Tebak Akhlak” Berbasis Game di SMP Muhammadiyah 9 Jojoran Surabaya. Undergraduate thesis, Universitas Muhammadiyah Surabaya.

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Abstract

Pembelajaran akhlak dalam Pendidikan Agama Islam (PAI) memerlukan media yang mampu meningkatkan keterlibatan siswa serta membantu internalisasi nilai-nilai akhlak terpuji. Namun, pembelajaran akhlak di sekolah masih banyak menggunakan metode konvensional yang kurang menarik minat siswa. Penelitian ini bertujuan untuk mengembangkan media pembelajaran game “Tebak Akhlak” berbasis Game-Based Learning menggunakan platform Roblox serta mengetahui kelayakannya sebagai media pembelajaran PAI. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, dan Implementation dalam skala terbatas. Subjek penelitian terdiri atas ahli materi, ahli media, dan siswa kelas VIII SMP Muhammadiyah 9 Jojoran Surabaya. Teknik pengumpulan data menggunakan wawancara, observasi, dan angket. Hasil penelitian menunjukkan bahwa media pembelajaran “Tebak Akhlak” berbasis Roblox dinyatakan valid dan praktis berdasarkan penilaian ahli dan respon siswa, sehingga layak digunakan sebagai media pendukung pembelajaran akhlak di SMP.

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Learning morals in Islamic Religious Education (PAI) requires instructional media that can enhance student engagement and facilitate the internalization of commendable moral values. However, moral instruction in schools still often relies on conventional methods that are less engaging for students. This study aims to develop a game-based learning medium called “Tebak Akhlak” using the Roblox platform and to determine its feasibility as a medium for PAI learning. This study employed a Research and Development (R&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, and limited Implementation. The research subjects consisted of subject matter experts, media experts, and eighth-grade students of SMP Muhammadiyah 9 Jojoran Surabaya. Data were collected through interviews, observations, and questionnaires. The results indicate that the Roblox-based “Tebak Akhlak” learning media is valid and practical, based on expert validation and student responses. Therefore, it is suitable for use as a supporting medium for moral education in junior high schools.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Game-Based Learning, Roblox, Media Pembelajaran, Akhlak Terpuji, PAI, Praiseworthy Morals, Game-Based Learning, Learning Media, Islamic Religious Education, Roblox
Subjects: B Philosophy. Psychology. Religion > BP Islam. Bahaism. Theosophy, etc
L Education > LB Theory and practice of education
Q Science > QA Mathematics > QA76 Computer software
Divisions: 01. Fakultas Studi Islam dan Peradaban > Pendidikan Agama Islam
Depositing User: TUFAIL ILHAM MANSIZ
Date Deposited: 19 May 2026 02:59
Last Modified: 19 May 2026 02:59
URI: https://repository.um-surabaya.ac.id/id/eprint/12217

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