Implementation of Storyboard-Based Role Playing in Islamic Education to Improve Student Activeness

Prasetya, M. Dwi (2026) Implementation of Storyboard-Based Role Playing in Islamic Education to Improve Student Activeness. Al Ulya: Jurnal Pendidikan Islam, 008 (026): 080. pp. 1-27. ISSN p-ISSN : 2540-8127, e-ISSN : 2597-6656 (Unpublished)

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Abstract

Perkembangan pembelajaran abad ke-21 menuntut perubahan paradigma dari pembelajaran yang berpusat pada guru menuju pembelajaran yang berpusat pada peserta didik melalui pendekatan aktif dan reflektif. Dalam konteks Pendidikan Agama Islam (PAI), pembelajaran tidak hanya berorientasi pada penguasaan materi, tetapi juga pada internalisasi nilai dan pembentukan akhlak peserta didik. Penelitian ini bertujuan untuk menganalisis implementasi metode role playing berbasis papan cerita dalam meningkatkan keaktifan peserta didik pada pembelajaran PAI di SMP Mujahidin Surabaya. Penelitian menggunakan pendekatan kualitatif dengan desain studi kasus. Subjek penelitian terdiri atas guru PAI dan peserta didik kelas VIII yang dipilih secara purposive. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis secara interaktif melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa metode role playing berbasis papan cerita mampu meningkatkan keaktifan peserta didik, memperkuat pemahaman konsep, mengembangkan kemampuan reflektif, serta membentuk kompetensi sosial dan kolaboratif. Media papan cerita juga membantu peserta didik memahami alur peran secara sistematis dan mempermudah guru dalam mengelola pembelajaran. Dengan demikian, pembelajaran aktif dan reflektif melalui metode ini terbukti efektif dalam menciptakan pembelajaran PAI yang lebih kontekstual, partisipatif, dan bermakna.

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Abstrack The development of 21st-century learning demands a paradigm shift from teacher-centered learning to student-centered learning through active and reflective approaches. In the context of Islamic education, learning is not only oriented toward mastering subject matter but also toward the internalization of values and the formation of students’ moral character. This study aims to analyze the implementation of the storyboard-based role-playing method in improving student activeness in Islamic education learning at SMP Mujahidin Surabaya. The study employed a qualitative approach with a case study design. The research subjects consisted of Islamic education teachers and eighth-grade students selected purposively. Data were collected through observation, interviews, and documentation, and then analyzed interactively through data reduction, data display, and conclusion drawing. The results showed that the storyboard-based role-playing method was able to increase student activeness, strengthen conceptual understanding, develop reflective abilities, and build social and collaborative competencies. Storyboard media also helped students understand the flow of roles systematically and made it easier for teachers to manage the learning process. Therefore, active and reflective learning through this method proved effective in creating Islamic education learning that is more contextual, participatory, and meaningful.

Item Type: Article
Uncontrolled Keywords: Keaktifan Peserta Didik; Pembelajaran Aktif; Pembelajaran Reflektif; Pendidikan Agama Islam; Role Playing.
Subjects: B Philosophy. Psychology. Religion > BP Islam. Bahaism. Theosophy, etc
L Education > LB Theory and practice of education
Divisions: 01. Fakultas Studi Islam dan Peradaban > Pendidikan Agama Islam
Depositing User: M. Dwi Prasetya
Date Deposited: 01 Oct 2026 03:21
Last Modified: 01 Oct 2026 03:21
URI: https://repository.um-surabaya.ac.id/id/eprint/14628

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