Analisis Motivasi Belajar Siswa dengan Menggunakan Media Permainan Ular Tangga di Sekolah Dasar

Elma, Andika Putri (2026) Analisis Motivasi Belajar Siswa dengan Menggunakan Media Permainan Ular Tangga di Sekolah Dasar. JPLED: Journal of Practice Learning and Educational Development Indonesia, 6 (4). ISSN 2809-1205 (Submitted)

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Abstract

Penelitian ini dilatarbelakangi oleh rendahnya motivasi belajar siswa sekolah dasar yang terlihat dari kurangnya keterlibatan siswa dalam proses pembelajaran. Penelitian ini bertujuan untuk mendeskripsikan motivasi belajar siswa melalui penggunaan media permainan ular tangga pada pembelajaran IPAS di kelas IV SD Muhammadiyah Kangean. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan subjek penelitian yaitu siswa kelas IV, guru kelas, dan kepala sekolah. Teknik pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi dengan triangulasi data. Analisis data menggunakan model Miles dan Huberman yang meliputi pengumpulan data, reduksi data, penyajian data, serta penarikan kesimpulan dan verifikasi. Hasil penelitian menunjukkan bahwa penggunaan media permainan ular tangga berkaitan dengan munculnya motivasi intrinsik dan motivasi ekstrinsik siswa. Motivasi intrinsik terlihat dari minat belajar, rasa ingin tahu, kemandirian, ketekunan, dan kesadaran siswa terhadap materi pembelajaran. Sementara itu, motivasi ekstrinsik terlihat dari ketertarikan siswa terhadap media pembelajaran, suasana belajar yang lebih interaktif, peran guru sebagai fasilitator, serta pemberian penghargaan dan umpan balik. Dengan demikian, penggunaan media permainan ular tangga menciptakan suasana belajar yang lebih aktif dan menyenangkan serta mendorong keterlibatan siswa dalam pembelajaran.

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This study was motivated by the low learning motivation of elementary school students, which was reflected in the lack of student engagement during the learning process. The aim of this study was to describe students’ learning motivation through the use of snakes and ladders game media in IPAS learning in fourth-grade students at SD Muhammadiyah Kangean. This study used a descriptive qualitative approach with fourth- grade students, the classroom teacher, and the principal as research subjects. Data were collected through observation, interviews, and documentation using data triangulation techniques. Data analysis followed the Miles and Huberman model, consisting of data collection, data reduction, data display, and conclusion drawing and verification. The results showed that the use of snakes and ladders game media was related to the emergence of students’ intrinsic and extrinsic motivation. Intrinsic motivation was reflected in students’ interest in learning, curiosity, independence, perseverance, and awareness of learning materials. Meanwhile, extrinsic motivation was shown through students’ interest in the learning media, a more interactive learning environment, the teacher’s role as a facilitator, and the provision of rewards and feedback. The use of snakes and ladders game media created a more active and enjoyable learning atmosphere and encouraged students’ engagement in the learning process.

Item Type: Article
Uncontrolled Keywords: motivasi belajar, permainan ular tangga, sekolah dasar, learning motivation, snakes and ladders game, elementary school
Subjects: B Philosophy. Psychology. Religion > BF Psychology
L Education > LA History of education
L Education > LB Theory and practice of education
Divisions: 06. Fakultas Pendidikan, Komunikasi dan Sains > Pendidikan Guru SD
Depositing User: ELMA ANDIKA PUTRI
Date Deposited: 13 Oct 2026 02:15
Last Modified: 13 Oct 2026 02:15
URI: https://repository.um-surabaya.ac.id/id/eprint/14992

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