Pengembangan Media Pembelajaran Interaktif Canva dengan Pendekatan Deep Learning Materi Keterampilan Menulis Pantun Peserta Didik Kelas V SDN Tanah Kalikedinding II Surabaya Tahun Pelajaran 2025–2026

Siswanti, Siswanti (2026) Pengembangan Media Pembelajaran Interaktif Canva dengan Pendekatan Deep Learning Materi Keterampilan Menulis Pantun Peserta Didik Kelas V SDN Tanah Kalikedinding II Surabaya Tahun Pelajaran 2025–2026. Masters thesis, Universitas Muhammadiyah Surabaya.

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Abstract

Hasil wawancara awal dan praobservasi yang dilakukan di SDN Tanah Kalikedinding II Surabaya menunjukkan bahwa minat dan kemampuan menulis pantun peserta didik kelas V masih tergolong rendah. Peserta didik mengalami kesulitan dalam memahami struktur pantun, memilih diksi yang tepat, serta menuangkan gagasan secara kreatif ke dalam bentuk tulisan. Pembelajaran yang masih didominasi metode konvensional dan minimnya pemanfaatan media pembelajaran berbasis teknologi menyebabkan peserta didik kurang aktif dan kurang termotivasi dalam mengikuti pembelajaran bahasa Indonesia. Kondisi tersebut menunjukkan perlunya pengembangan media pembelajaran inovatif yang mampu menciptakan pembelajaran bermakna melalui pendekatan deep learning.
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif Canva dengan pendekatan deep learning pada materi keterampilan menulis pantun, menguji kepraktisan media yang dikembangkan, serta menguji efektivitas media pembelajaran dalam meningkatkan keterampilan menulis pantun peserta didik kelas V SDN Tanah Kalikedinding II Surabaya.
Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) dengan model pengembangan 4D yang meliputi tahap define, design, develop, dan disseminate. Subjek pengembangan terdiri atas ahli materi dan bahasa serta ahli media yang berperan sebagai validator produk. Subjek uji coba melibatkan peserta didik kelas V dan guru kelas V SDN Tanah Kalikedinding II Surabaya. Jenis data yang dikumpulkan meliputi data kuantitatif dan kualitatif. Teknik pengumpulan data dilakukan melalui angket, wawancara, dan tes hasil belajar. Instrumen penelitian terdiri atas lembar validasi ahli, angket respon guru dan peserta didik, serta soal penilaian formatif dan sumatif keterampilan menulis pantun. Teknik analisis data menggunakan analisis deskriptif untuk menilai tingkat validitas, kepraktisan, dan efektivitas media pembelajaran yang dikembangkan.
Hasil penelitian menunjukkan bahwa media pembelajaran interaktif Canva dengan pendekatan deep learning dinyatakan sangat valid berdasarkan hasil validasi ahli materi dan bahasa sebesar 97% serta validasi ahli media sebesar 95%. Kepraktisan media ditunjukkan oleh hasil respon guru sebesar 96,80% dan respon peserta didik sebesar 99,07% yang termasuk kategori sangat praktis. Efektivitas media ditunjukkan oleh nilai rata-rata penilaian formatif sebesar 86, nilai rata- rata penilaian sumatif sebesar 91, dan nilai rata-rata keseluruhan sebesar 89 dengan kategori hasil belajar tinggi. Media pembelajaran interaktif Canva terbukti mampu meningkatkan pemahaman konsep pantun, keterlibatan aktif peserta didik, serta keterampilan menulis pantun melalui pembelajaran yang bermakna, menyenangkan, dan berpusat pada peserta didik sesuai dengan prinsip deep learning secara signifikan optimal.

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The results of preliminary interviews and pre-observations conducted at SDN Tanah Kalikedinding II Surabaya showed that the interest and ability to write rhymes of the 5th grade students was still relatively low. Students had difficulty in understanding the structure of the rhyme, choosing the right diction, and creatively pouring ideas into the form of writing. Learning that was still dominated by conventional methods and the lack of use of technology-based learning media causes students to be less active and less motivated in participating in Indonesian learning. This condition showed that the need for the development of innovative learning media that is able to create meaningful learning through a deep learning approach.
This research aimed to develop Canva interactive learning media with a deep learning approach to rhyme writing skills materials, test the practicality of the developed media, and test the effectiveness of learning media to optimize the achievement of rhyme writing skills of the 5th grade students of SDN Tanah Kalikedinding II Surabaya.
This research used a research and development method (Research and Development) with a 4D development model which includes the stages of define, design, develop, and disseminate. The development subjects consisted of material and language experts and media experts who act as product validators. The test subjects involved class V students and grade V teachers of SDN Tanah Kalikedinding II Surabaya. The types of data collected included quantitative and qualitative data. The data collection techniques were carried out through questionnaires, interviews, and learning outcome tests. The research instrument consisted of expert validation sheets, questionnaires of teacher and student responses, and formative and summative assessment questions of rhyme writing skills. The data analysis technique used descriptive analysis to assess the level of validity, practicality, and effectiveness of the developed learning media.
The results showed that Canva’s interactive learning media with a deep learning approach was declared very valid based on the results of the validation of material and language experts of 97% and the validation of media experts of 95%. The practicality of the media was shown by the results of the teacher’s response of 96.80% and the student's response of 99.07% which was included in the very practical category. The effectiveness of the media was shown by the average score of formative assessment of 86, the average score of summative assessment of 91, and the overall average score of 89 with the category of high learning outcomes. Canva’s interactive learning media had been proven to be able to improve the understanding of rhyme concepts, active involvement of students, and rhyme writing skills through meaningful, fun, and student-centered learning in accordance with deep learning principles in a significantly optimal manner.

Item Type: Thesis (Masters)
Uncontrolled Keywords: Media Pembelajaran Interaktif, Canva, Deep Learning, Menulis Pantun, Sekolah Dasar, Interactive Learning Media, Canva, Deep Learning, Write Guides, Elementary School
Subjects: L Education > LB Theory and practice of education
P Language and Literature > P Philology. Linguistics
Divisions: 06. Fakultas Pendidikan, Komunikasi dan Sains > S2 Pendidikan Bahasa dan Sastra Indonesia
Depositing User: SISWANTI SISWANTI
Date Deposited: 06 Jul 2026 01:59
Last Modified: 06 Jul 2026 01:59
URI: https://repository.um-surabaya.ac.id/id/eprint/12650

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