Vivi, Puspitasari and Badruli, Martati and Fitroh Setya, Putra Pribowo (2021) ANALISIS DAMPAK GADGET PADA PEMBENTUKAN KARAKTER DALAM MASA PANDEMI COVID 19 SISWA MI MUHAMMADIYAH 27 SURABAYA. Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan dan Hasil Penelitian, 7 (1). pp. 7-13. ISSN E-ISSN : 2460-8475
Artikel Analisis Dampak Gadget Pada Pembentukan Karakter Dalam Masa Pandemi Covid 19 Siswa MI Muhammadiyah 27 Surabaya.pdf
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Abstract
Gadgets are a communication tool that has a special function, which can easily
access the internet. Elementary school children / students are now familiar with
gadgets, they already know and understand the sophistication of gadgets. Starting
from preliminary observations where many students of MI Muhammadiyah 27
Surabaya used gadgets as learning media during the Covid-19 pandemic, especially
upper class children, namely grades IV, V and VI, most of whom were able to apply
the tool. The findings in the field made researchers want to see how the impact of
the use of gadgets on the character formation of students at MI Muhammadiyah 27
Surabaya. This study aims to find out what characters are formed in MI
Muhammadiyah 27 Surabaya students during online learning. Also to describe the
impact of using gadgets on character building during the Covid pandemic 19
students of MI Muhammadiyah 27 Surabaya and this research is descriptive
qualitative. The data collection technique used observation, interviews, and
documentation with 5 walimurids in grade IV, 5 walimursids in class V and 5
walimurs in class VI as well as guardians in grades 5 and 6. In this study, 2 impacts
were found, namely the positive and negative impact of using gadgets, the positive
impact on students was more having an independent character is also responsible
for Java during online learning. But the negative impact also has a big impact on
the negative side, namely students become irresponsible (lazy, do not care about the
condition of the surrounding environment, lack of effectiveness in learning because
they are addicted to games and videos on YouTube and others). Thus it can be
concluded that the use of gadgets with high intensity and lack of proper (ineffective)
utilization can affect the formation of negative characters of students of MI
Muhammadiyah 27 Surabaya.
Keywords: Gadget Impact, Character Building
Item Type: | Article |
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Subjects: | L Education > L Education (General) |
Divisions: | Jurnal > Fakultas Keguruan dan Ilmu Pendidikan |
Depositing User: | Badruli Martati |
Date Deposited: | 16 Mar 2023 12:43 |
Last Modified: | 16 Mar 2023 12:43 |
URI: | https://repository.um-surabaya.ac.id/id/eprint/6371 |